Shareful mac6/28/2023 The keys for these things are different on macOS. Many apps use entitlements for App Groups and Push Notifications and have key/value pairs in the project’s. Pay attention here: I’m about to save you a bunch of time. ![]() navigationBarTitleDisplayMode() in your PreviewProvider, you’ll have to add #if os(iOS) because that API doesn’t exist on the Mac.Īnd you can bet your ass I’ve filed feedback about all of this. To adding insult to injury: if you’re using. I’m not exaggerating, when I say THIS HAPPENS HUNDREDS OF TIMES EVERY DAY. Then the Mac code gets edited and you run to check the changes: and quickly realize that the iOS Simulator is kicking off because the target is set wrong. So you switch the target to iOS and check things out after restarting the previewer (again). Then after a few seconds you realize that’s not going to work because the target is still on the Mac. Then you go back to Xcode to check the iOS layout and restart the previewer. That’s because whatever is showing that preview isn’t the key window, and windows that aren’t key don’t get tinted.Īs a result, you’re going to run the app to see layout changes. There’s also a weird app that you can open outside of Xcode to preview, but it’s unreliable and weird.Īnd when you do finally coax the previewer to work in Xcode, it never shows the button with a tint. When they do work, they’re not interactive (you have to use the selectable mode with the arrow icon). ![]() Sometimes they kinda work, but more often than not you’ll get an endless spinner. You won’t realize how much you depend on SwiftUI previews until you start working on macOS. ![]() An old thing with decades of legacy - and unlikely to change.A new thing with bugs and rough edges - and quickly evolving.SwiftUI and the cross-platform frameworks you will be using are either: We’ve almost reached our destination, so let’s get going! Tooling Problems
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